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十字军之王3控制台代码有哪些 十字军之王3作弊码一览

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十字军之王3作弊码有什么?很多小伙伴可能还不清楚游戏中的作弊码有什么吧,今天给大家带来十字军之王3控制代码一览,快来看一下吧。

十字军之王3作弊码控制台命令大全

打开控制台后,只需右键单击映射上的字符,就可以访问各种调试交互,从而使操作它们变得相当容易。

age添加输入的[数量]年龄到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]age 20

add_claim添加对[头衔id]的宣称到[角色id],如果没有选定id默认为玩家角色。[头衔id] [角色id]add_claim e_hre

add_doctrine添加[教条id]到[信仰id], 如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id] [信仰id]add_doctrine doctrine_pluralism_fundamentalist catholic

add_dread添加输入[数量]的恐怖值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]add_dread 100

add_maa添加输入的 [兵种id] 部队到[角色id],[角色id],如果没有选定id默认为玩家角色。按TAB显示所有兵种id。[兵种id] [角色id]add_maa bowmen

add_perk添加输入的[技能id] 到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有技能id。[技能id] [角色id]add_perk thoughtful_perk

add_piety添加输入[数量]的虔诚到玩家角色。负数允许减少虔诚。默认1000。[数量]add_piety 9000

add_prestige添加输入[数量]的威望到玩家角色。负数允许减少虔诚。默认1000。[数量]add_prestige 16000

add_realm_law添加输入的[法律id] 到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id] [角色id]add_realm_law crown_authority_3

add_realm_law_skip_effects添加输入的[法律id] 到[角色id]的国家,如果没有选定id默认为玩家角色国家。按TAB显示所有法律id。[法律id] [角色id]add_realm_law_skip_effects crown_authority_3

add_relation添加[关系id]到[角色id]与[角色id], 如果其中一个没有选定id默认为玩家角色。[关系id] [角色id]add_relation friend 1234

add_secret添加输入的[秘密id] 到玩家角色。按TAB显示所有秘密id。[秘密id]add_secret secret_witch

add_stress添加输入[数量]的压力值到[角色id],如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]add_stress 50

add_title_law添加[继承法id]到[头衔id].[头衔id] [法律id]add_title_law e_hre feudal_elective_succession_law

add_trait添加输入的[特质id] 到[角色id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id] [角色id]add_trait witch

add_lifestyle_xp_all添加输入[数量]的经验到[角色id]的所有生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_lifestyle_xp_all 2000

add_diplomacy_lifestyle_xp添加输入[数量]的经验到[角色id]的外交生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_diplomacy_lifestyle_xp 2000

add_martial_lifestyle_xp添加输入[数量]的经验到[角色id]的军事生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_martial_lifestyle_xp 2000

add_stewardship_lifestyle_xp添加输入[数量]的经验到[角色id]的管理生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_stewardship_lifestyle_xp 2000

add_intrigue_lifestyle_xp添加输入[数量]的经验到[角色id]的谋略生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_intrigue_lifestyle_xp 2000

add_learning_lifestyle_xp添加输入[数量]的经验到[角色id]的学识生活方式,如果没有选定id默认为玩家角色。默认1000。[数量] [角色id]add_learning_lifestyle_xp 2000

change_culture改变[地区id]的文化到[文化id].[地区id] [文化id]change_culture 496 swedish

change_development_level添加输入[数量]的发展度到[地区id],如果没有选定id默认为玩家角色首都。负数允许减少。[数量] [地区id]change_development_level 100 496

change_fervor添加输入[数量]的宗教热情到[信仰id],如果没有选定id默认为玩家角色信仰。负数允许减少。默认10。[数量] [信仰id]change_fervor 100 catholic

change_diplomacy添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_diplomacy 16

change_martial添加输入的[数量]到[角色id]的外交属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_martial 16

change_stewardship添加输入的[数量]到[角色id]的管理属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_stewardship 16

change_intrigue添加输入的[数量]到[角色id]的谋略属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_intrigue 16

change_learning添加输入的[数量]到[角色id]的学识属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_learning 16

change_prowess添加输入的[数量]到[角色id]的勇武属性,如果没有选定id默认为玩家角色。负数允许减少。[数量] [角色id]change_prowess 16

clear_character_modifiers移除[角色id]的所有角色修正,如果没有选定id默认为玩家角色。[角色id]clear_character_modifiers

clear_title_laws移除[头衔id]的所有继承法。[头衔id]clear_title_laws e_hre

clear_traits移除[角色id]的所有特质,如果没有选定id默认为玩家角色。[角色id]clear_traits

discover_all_eras解锁[角色id]的文化的所有时代的所有革新,如果没有选定id默认为玩家角色。[角色id]discover_all_eras

discover_era解锁玩家角色的文化的[时代id]的所有革新,如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]discover_era culture_era_early_medieval

discover_fascination解锁[角色id]的文化的文化偏好革新,如果没有选定id默认为玩家角色。[角色id]discover_fascination

discover_innovation解锁[角色id]的文化的[革新id],如果没有选定id默认为玩家角色。按TAB显示所有革新id。[革新id] [角色id]discover_innovation innovation_motte

dynasty_prestige添加输入[数量]的宗族威望到[宗族id],如果没有选定id默认为玩家角色宗族。负数允许减少。默认1000。[数量] [宗族id]dynasty_prestige 100000

end_schemes所有以玩家角色为目标的阴谋被中止。无end_schemes

event触发[事件id].[事件id]event lifestyle_nicknames.0001

gain_all_dynasty_perks解锁[角色id]的所有宗族传承,如果没有选定id默认为玩家角色宗族。[角色id]gain_all_dynasty_perks

gain_all_perks解锁[角色id]的所有生活方式技能,如果没有选定id默认为玩家角色。[角色id]gain_all_perks

give_title给予[头衔id]给[角色id],如果没有选定id默认为玩家角色。[头衔id] [角色id]give_title e_hre

gold给予输入[数量]的金钱到玩家角色。负数允许减少。默认1000。[数量]add_gold 500

instabuild角色领下的建筑瞬间造完,再输一次可取消。无instabuild

instant_birth生育只需一天,再输一次可取消。无instant_birth

join_era将[角色id]的文化带入[时代id],如果没有选定id默认为玩家角色。按TAB显示所有时代id。[时代id]join_era culture_era_high_medieval

kill杀死[角色id],如果没有选定id默认为玩家角色。[角色id]kill

know_schemes发现以玩家角色为目标的所有阴谋。无know_schemes

merge_culture将所有[文化id]地区的文化改为[文化id]。[文化id] [文化id]merge_culture greek swedish

pregnancy使女性[角色id]怀上[角色id]的孩子,如果没有选定id默认为未知角色。[角色id][角色id]pregnancy 1234

remove_doctrine移除[信仰id]的[教条id], 如果没有选定id默认为玩家角色信仰。按TAB显示所有教条id。[教条id] [信仰id]remove_doctrine doctrine_pluralism_righteous catholic

remove_nick移除[角色id]的当前称号,如果没有选定id默认为玩家角色。[角色id]remove_nick

remove_relation移除[角色id]与[角色id]的[关系id], 如果其中一个没有选定id默认为玩家角色。[关系id] [角色id]remove_relation friend 1234

remove_trait移除[角色id]的[特质id],如果没有选定id默认为玩家角色。按TAB显示所有特质id。[特质id] [角色id]remove_trait witch

set_culture改变[角色id]的[文化id],如果没有选定id默认为玩家角色。按TAB显示所有文化id。[文化id] [角色id]set_culture swedish

set_dread改变[角色id]的恐怖值[数量],如果没有选定id默认为玩家角色。[数量 [角色id]set_dread 100

set_faith改变[角色id]的[信仰id],如果没有选定id默认为玩家角色。按TAB显示所有信仰id。[信仰id] [角色id]set_faith catholic

set_focus改变[角色id]的[重心id],如果没有选定id默认为玩家角色。[重心id] [角色id]set_focus diplomacy_majesty_focus

set_nick给予[称号id]到[角色id],如果没有选定id默认为玩家角色。[称号id] [角色id]set_nick nick_the_lazy

set_sexuality改变[角色id]的[性取向id],如果没有选定id默认为玩家角色。[性取向id] [角色id]set_sexuality bisexual

set_stress改变[角色id]的压力值[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_stress 0

set_diplomacy改变[角色id]的外交属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_diplomacy 16

set_martial改变[角色id]的军事属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_martial 16

set_stewardship改变[角色id]的管理属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_stewardship 16

set_intrigue改变[角色id]的谋略属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_intrigue 16

set_learning改变[角色id]的学识属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_learning 16

set_prowess改变[角色id]的勇武属性[数量],如果没有选定id默认为玩家角色。[数量] [角色id]set_prowess 16

yesmenAI角色会接受所有提议,再次输入以取消。无yesmen

clear清除控制台输入历史。无clear

effect执行effect代码文件。(译:详情查看游戏的effect文件夹里的内容)[effect代码]effect test

faction_spawn创建新[派系种类]如果有国家允许创建。[派系种类]faction_spawn peasant_faction

generate_cadet_coa随机生成新玩家家族纹章。无generate_cadet_coa

help打印[命令]的说明,如果没有参数将打印所有控制台命令。[命令]help help

instamove军队只需一天移动到目标地。无instamove

map_editor开启地图编辑器。无map_editor

nomenAI角色会拒绝所有提议,再次输入以取消。无nomen

observe进入观察者模式。无observe

play改变玩家角色到[角色id].[角色id]play 1234

portrait_editor开启头像编辑器。无portrait_editor

run执行[文件名称]中的所有命令. 文件必须放在Documents/Paradox Interactive/Crusader Kings III.无run test.ini

set_is_ai允许AI控制[角色id].[角色id]set_is_ai 1234

set_is_player禁止AI控制[角色id].[角色id]set_is_player 1234

yesmenAI角色会接受所有提议,再次输入以取消。无yesmen

Quick Imprison

Make hate me

Make love me

Take Title and Vassals

Add to court

Give Secrets to court

Set up Secrets in entire Realm

Add Weak Hook

Add Strong Hook

Add Character Weight

Remove Character Weight

Make like me

Make dislike me

Make Lover

Make Rival

Make Friend

Learn Secrets

Expose known Secrets

Take Title

Get Claim

Launch natural Crusade

Start Great Holy War

If these interactions aren't enough or you want more fine-tuning, you'll find below a lengthy list of Crusader Kings 3 console commands and cheats that should prove helpful:

tutorial.enable [gamestate/global/all (default: global)] - Enable the tutorial

tutorial.disable [gamestate/global/all (default: global)] - Disable the tutorial

tutorial.debugwindow - Shows the tutorial debug window

event [eventid] [character] - Trigger an event for a character

debug_event [eventid] [character] - Trigger an event for a character. It will also print the event trigger, which can however cause some false positive error logs.

test_event [eventid] [character] - Evaluate if an event can be triggered for a character. It will also print the event trigger to the console, which can however cause some false positive error logs.

discover_innovation(add_innovation) - Discover an innovation for a character's culture

discover_fascination(add_fascination) [character (optional)] - Discover the innovation that is the current fascination for a character's culture

join_era(unlock_era) [era] [character (optional)] - Join a certain era (and all previous ones)

discover_era [era (optional, default is current era)] [character (optional)] - Discover all innovations of a certain era (and the era itself)

discover_all_eras [character (optional)] - Discover all eras and all innovations

set_faith [faith] [character (optional)] - Sets the faith of a character

dynasty_prestige [amount (optional, default: 1000)] [dynasty ID (optional, default: player dynasty)] - Adds prestige to the given dynasty

gain_all_dynasty_perks [character (optional)] - Gives a dynasty (currently played character's dynasty by default) all perks

log_missing_game_concept_loc - Logs all game concepts that have not had their loc key defined

kill(die) [character (optional)] - Kill a character (currently played character by default)

gain_all_perks [character (optional)] - Gives a character (currently played character by default) all perks

add_perk [perk] [character(optional)[- Gives a character (currently played character by default) a specific perk

instant_birth - Toggles if children should be born instantly or as normal

AI.declare_war [character(optional)] - Causes the AI to declare a war (according to normal weighting), bypassing all pacing checks and the like

generate_cadet_coa [character (optional)] - Generate a CoA for this character as if they were a cadet of their dynasty

add_doctrine [doctrine] [faith(optional)] - Adds a given doctrine to a faith

remove_doctrine [doctrine] [faith(optional)] - Removes a given doctrine from a faith

add_realm_law [law] [character(optional)] - Adds a realm law

set_culture [culture] [character(optional)] - Sets the culture of a character

change_fervor [amount(optional)] [faith(optional)] - Changes the fervor of a faith

add_secret [type] [target(optional)] [character(optional)] - Gives a character (currently played character by default) a specific secret

change_development_level [amount] [province_id(optional)] - Changes the development level of a county, defaults to capital

faction_spawn [faction_type] - Spawns a faction of the specified type

faction_discontent [faction_type] [discontent_value]- Sets discontent of the first faction of the specified type

faction_demand [faction_type] - The first faction of the specified type sends its demand

dump_pool_stats - Dump statistics about the pool to 'logs/pool_stats.csv'

dump_character_creation_stats - Dump statistics about the pool to 'logs/character_creation_stats.csv'

fast_tick - Faster ticking (lower frame rate)

instamove(quickmove) - units move one province each day

force_save_compression - Toggle if saves should be compressed

dump_bookmark_portraits - Writes portrait data for all bookmark characters at current date

print_ai_timings - Prints profiling data about ai

Portrait.ClearCache - Clears the portrait cache. Forces all portraits to refresh

portrait_editor(pe) - Open the portrait editor

spawnentity [entity name] [state (optional)]- Spawns specified entity at cursor position

clearspawnedentities - Clears entities spawned with spawnentity command

MapObjects.GenerateGameLocators [type] ]filename (optional)] - Generates locators for the game's map objects

MapObjects.Debug - Prints out map object debug information

Camera.Debug - Prints out camera debug information

Camera.Save - Save camera position

Camera.Load - Load camera position

Map.SavePNG [map mode] [file name] [yes/no Should render flat (optional)] - Save a png of the map with a specific color mode

Adjacencies.Rebuild - Rebuild all adjacencies

spawnline [line name] [start position 'x,y,z' (no spaces)] [end position x,y,z (no spaces)]> - Spawns specified line between 2 positions

clearlines - Clear lines

SplineNetwork.GenerateAssets - Undefined

shader_debug - Undefined

compoundnodeeditor - Compound Node Editor

particleeditor - Particle Node Editor

script_docs(script_documentation) - Prints script documentation

settings - Spawns a settings GUI

screenshot - Take screenshot

tweak - Spawns a tweaker GUI

textureviewer - Texture Viewer

texturelist - Texture List

tools.skins - Skin Editor

3dstats - Toggles 3D Stats

audio.list_events - List audio event

audio.play_event [Audio event] - Play audio event

audio.cpu_info - Shows current cpu usage

vsync - Toggle main swapchains vsync

gfx.reloadtexture - Reload textures

rendertype - Reports what render backend is used

Threading.TaskThreadCount [The number of task threads] - Set or get the number of task threads

CrashReporter.SimulateCrash - Simulates a crash (resulting in the game exiting).

CrashReporter.DeleteCrashData - Delete local crash dumps older than X days.

gfx.skin - Select active gfx skin

Dockables.Create [Dockable name] - Create dockable

Dockables.CreateLayout [Dockable layout name] - Create dockable layout

gui_editor - Spawns gui editor

DumpDataTypes - Dumps the registered data types

map_editor - Toggle map editor

Music.StopTrack - Stops the currently playing track

Music.Weight - Shows or sets the current weight of the music system

Music.PlayTrack [track name] - Plays the specified track

Music.Reset - Resets the music system

Debug.Achievements.ResetAll - Locks all achievements again

explorer - Shows an object explorer window

add_lifestyle_xp_all [amount(optional)] [character(optional)] - Adds xp all lifestyle

add_diplomacy_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

add_martial_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

add_stewardship_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

add_intrigue_lifestyle_xp [amount(optional)] [character(optional)] - Adds xp to the given lifestyle

add_learning_lifestyle_xp [amount(optional)[ [character(optional)] - Adds xp to the given lifestyle

switchlanguage [language name] - Reload localization files and switch language

reload [file name] - Reloads assets

time - What time is it?

minidump [file path] - Creates a minidump

crash - Cause the application to crash

debug_mode - Toggles debug mode

release_mode - Toggles release mode

GUI.CreateWidget(gui_test,test_gui) [File name] [Widget name] - Create dummy widget. With 0 arguments the file name will be gui/debug/test_gui.gui, and the widget name will be test_window

GUI.ClearWidgets - Clear dummy widget

helplog - Print out all console commands to game.log file.

help [command name] - Print out all console commands or a specific command description.

helphelp - Double Rainbow help.

version - Prints the version to the console and the game log.

tick_day [number of days] - Ticks any number of days

statistics - Logs statistics

load [file name] - Load gamestate from savegame on disk

test_save - Check save and load persistence

save [file name] - Saves current gamestate to disk

recalculate_modifiers [{if an argument is given, ALL modifiers will be calculated}] - Recalculates modifiers

effect [{effect script}] - Execute effect

run [{effect file}] - Execute effect file in /run

trigger [{trigger script}] - Test trigger script

chat [Message] - Send chat message

play [Character ID] - Change played character

observe(ob) - Start observing the game

hello [Character ID] - Show a character

hello_history [Scripted history character ID] - Show a character from history

show_title [Title tag] - Show a title

find_title [Title name] - Find a title

select_province [Province Id] - Select a province

change_culture [province id] [culture] - Change culture of a county

merge_culture [from culture] [to culture] - Merge all counties of one culture into another culture

gold(cash,dough) [Amount] - Add gold

add_piety(piety) [Amount] - Add piety

add_prestige(prestige) [Amount] - Add prestige

give_title(gt) [Title] [Character ID (optional, the player by default)] - Gives the title to the specified character

add_claim(ac) [Character ID (optional, the player by default)] [Title] - Gives the character a claim on the title

age() [Age] [Character ID] - Adds age to the current age

historical_id(hist) [Character ID] - Shows the historical id of a character

add_trait(at) [Trait] [Character ID (optional, applies to player character otherwise)] - Adds trait to a character

set_sexuality [sexuality] [Character ID (optional, applies to player character otherwise)] - Sets the sexuality of a character

secret_info(si) [character ID (optional)] - Shows all info about all secrets that the character is involved in

remove_trait(rt) [Trait] [Character ID (optional, applies to player character otherwise)] - Removes trait from a character

pregnancy(child_birth,impregnate) [mother id] [father id (0 or empty for no father)] [instant birth (yes/no)] - Make a character pregnant

redraw_coa - Redraw coat of arms

yesmen(yesman,debug_yesmen,ym) - AI will always say yes to everything within a day

nomen(noman,debug_nomen,nm) - AI will always say no to everything within a day

watch(ww) - Enables watch windows

aiwatch - Enables ai watch windows

ai_war_coordinator_watch - Enables AI war coordinator watch window

loading_screen(ls) - Stays on the next load screen

error - Show errors in log

test_message [type] [char_id/title_key/goto province_id] - Test sending a message

gamelog - Show game log

know_schemes - Discovers all schemes target to the player

end_schemes - Ends all schemes target to the player

scripted_tests [pattern (optional)] - Run scripted tests

force_oos - Force OoS

event_queue - Print event queue debug

event_counts - Print event debug counts

spawn_combat_army [scenario] [combat side] - Spawns attacking or defending side of a combat scenario

combat [scenario] - Test a scripted combat scenario

combat_test [scenario] [iterations] - Test a scripted combat scenario

charinfo - Toggles the visibility of the character debug info.

print_randomlog - Prints the current randomlog.

oos_dump - Dumps OOS info.

output_terrain - Outputs province terrain file.

tick_development [Number of ticks] - Tick the spreading of development for X ticks

players - Lists all players on server

kick [Player name] - Kicks a player with the given name

add_relation [relation name] [char01] [char02] - Adds a scripted relation

remove_relation [relation name] [char01] [char02] - Removes a scripted relation

add_stress [stress] [character id (optional)] - Add the value to existing stress

simulate_child_skills [age] [character id (optional)] [iterations] - Zeroes all base skills and simulate growth to a specific age of character (will change age)

set_stress [stress] [character id (optional)] - Change stress to the value

add_dread [dread] [character id (optional)] - Add the value to existing dread

set_dread [dread] [character id (optional)] - Change dread to the value

set_focus [focus] ]character] - Set a focus for the character

add_maa [MAA type] [character] [banner_index] - Add an men-at-arms regiment to the character

clear(clr) - Clear console.

recalculate_succession [Character ID] - Recalculates the succession of a character

AI.Enable [Character ID] - Enables the AI of a character

AI.Disable [Character ID] - Disables the AI of a character

set_diplomacy [value] [character (optional)] - Sets the diplomacy of a character

set_martial [value] [character (optional)] - Sets the martial of a character

set_stewardship [value] [character (optional)] - Sets the stewardship of a character

set_intrigue [value] [character (optional)] - Sets the intrigue of a character

set_learning [value] [character (optional)] - Sets the learning of a character

set_prowess [value] [character (optional)] - Sets the prowess of a character

change_diplomacy [value] [character (optional)] - Changes the diplomacy of a character

change_martial [value] [character (optional)] - Changes the martial of a character

change_stewardship [value] [character (optional)] - Changes the stewardship of a character

change_intrigue [value] [character (optional)] - Changes the intrigue of a character

change_learning [value] [character (optional)] - Changes the learning of a character

change_prowess [value] [character (optional)] - Changes the prowess of a character

clear_traits [character (optional)] - Removes all the traits of a character

clear_character_modifiers [character (optional)] - Removes all the modifiers of a character

set_nick(set_nickname) [nick_key] [character (optional)] - Sets the specified nickname to a character

remove_nick(remove_nickname) [character (optional)] - Removes the nickname of a character

timer - Prints out debug timing info

timer_start - Starts debug timing

timer_restart - Restarts (resets and starts) debug timing

timer_reset - Resets debug timing

timer_stop - Stops debug timing

timer_dump - Dumps debug timing info

Ct - Puts timer info in clipboard

instabuild(quickbuild) - Players build things instantly

verify_ai_path - Verify an AI unit's path

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