3Dmax实用教程:3D足球建模教程
作者:网友整理巧匠课堂v1.6.1 38.87M / 简体中文
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点击下载1. Create Hedra object from Extended Primitives
2. in parameters object > family select Dodec/Icos
> family par. P=0.38; Q=0.0
3. object convert to editable poly
4. select all edges
5. use extrude edges:extrusion height=-1.0 ; extrusion base width=0.3
6. select all polygons
7. use tessellate all polygons twice (apply)
8. in modifier list chose spherify=85%
9. add meshsmooth
and the play!
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