3Dmax实用教程:3D足球建模教程
作者:网友整理
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1. Create Hedra object from Extended Primitives
2. in parameters object > family select Dodec/Icos
> family par. P=0.38; Q=0.0

3. object convert to editable poly
4. select all edges
5. use extrude edges:extrusion height=-1.0 ; extrusion base width=0.3

6. select all polygons
7. use tessellate all polygons twice (apply)

8. in modifier list chose spherify=85%

9. add meshsmooth
and the play!

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